我的世界命令方块分享 summon指令标签

作者:Netro777 来源:我的世界官方论坛 更新时间: 2017-08-23 13:49:55
导读 大家好,下面是小编给大家带来的我的世界命令方块分享 summon指令标签,希望能帮到大家!

  【本文转自我的世界官方论坛,原作者: Netro777】

  注意!指令只在1.12起作用

  指令格式:

  /summon <生物名称> <坐标> <指令标签>

  例如:

  /summon zombie ~ ~ ~ {}

  生成一只僵尸

  指令标签:

  IsBaby标签(只对僵尸,村民):

  /summon zombie ~ ~ ~ {IsBaby:1b}

  召唤一个小僵尸

  CustomName标签(对所有生物):

  /summon villager ~ ~ ~ {CustomName:"我是傻逼"}

  召唤名为“我是傻逼”的村民

  Team/Tags标签(对所有生物):

  /summon villager ~ ~ ~ {Team:"TEAM",Tags:["TAG1","TAG2"]}

  召唤一个队伍属于"TEAM"和带有标签标签"TAG1"和"TAG2"的村民

  ArmorItems/tag标签(对所有生物):

  /summon zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:diamond_helmet",Count:1,tag:{ench:[{id:0,lvl:10}]}}]}

  召唤一个带有属性为保护10的钻石头盔的僵尸

  HandItem/tag标签(对所有生物):

  /summon zombie ~ ~ ~ {HandItems:[{},{id:"minecraft:diamond_sword",Count:1,tag:{ench:[{id:16,lvl:10}]}}]}

  召唤一个拿有锋利10的钻石剑的僵尸

  LeftHanded标签(对所有生物):

  /summon zombie ~ ~ ~ {LeftHanded:1b}

  召唤一个左撇子僵尸

  Passengers标签(对所有生物):

  /summon villager ~ ~ ~ {CustomName:"二楼",Passengers:[{id:villager,CustomName:"一楼"}]}

  召唤两个村民,名为"一楼"骑在"二楼"上面

  ArmorDropChances/HandDropChances标签(对所有生物):

  /summon zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:diamond_helmet",Count:1,tag:{ench:[{id:0,lvl:10}]}}],HandItems:[{},{id:"minecraft:diamond_sword",Count:1,tag:{ench:[{id:16,lvl:10}]}}],ArmorDropChances:[0.0f,0.0f,0.0f,0.0f],HandDropChances:[0.0f,0.0f]}

  召唤一个掉落率为0的僵尸

  Attributes标签(对所有生物):

  /summon minecraft:zombie ~ ~1 ~ {Attributes:[{Name:generic.knockbackResistance,Base:1},{Name:generic.attackDamage,Base:20},{Name:generic.followRange,Base:100},{Name:generic.movementSpeed,Base:3},{Name:generic.maxHealth,Base:200}]}

  generic.knockbackResistance代表击退防护

  generic.attackDamage代表攻击力

  generic.followRange代表跟踪力

  generic.movementSpeed代表移动速度

  generic.maxHealth代表生命值Base代表值

  ActiveEffects标签(对所有生物):

  /summon minecraft:zombie ~ ~ ~ {ActiveEffects:[{Id:1,Amplifier:10,Duration:1000,Ambient:1b}]}

  召唤一个效果为速度10的僵尸,效果不显示(Ambient)

  Motion标签(对所有生物):

  /summon zombie ~ ~ ~ {Motion:[0.0,1.0,1.0]}

  召唤一个向正x正y正z的方向飞的僵尸

  Direction/ExplosionPower标签(只对火焰弹):

  /summon fireball ~ ~ ~ {direction:[1.0,1.0,1.0],ExplosionPower:1}

  召唤一个正在向正x正y正z方向飞行的火球,爆炸力为1

  ExplosionPower标签:

  /summon ghast ~ ~ ~ {ExplosionPower:10}

  召唤一个发射火焰弹的威力为10的恶魂

  powered标签(只对苦力怕):

  /summon creeper ~ ~ ~ {powered:1b}

  召唤一个闪电苦力怕

  Fuse标签(只对苦力怕,TNT):

  /summon tnt ~ ~ ~ {Fuse:81}

  召唤一个爆炸剩余时间为81的tnt(正常tnt爆炸时间)

  ExplosionRadius标签(只对苦力怕):

  /summon creeper ~ ~ ~ {ExplosionRadius:10}

  召唤一个爆炸半径为10的苦力怕

  Profession标签(只对村民):

  /summon villager ~ ~1 ~ {Profession:5}

  召唤一个傻子村民

  Invulnerable标签(对所有生物):

  /summon villager ~ ~ ~ {Invulnerable:1b}

  生成一个无敌村民(创造模式下仍能打死)

  Invisible标签(只对盔甲架):

  /summon armor_stand ~ ~ ~ {Invisible:1b}

  召唤一个隐形盔甲架

  NoGravity标签(对所有生物):

  /summon zombie ~ ~ ~ {NoGravity:1b}

  生成一个浮空的僵尸

  NoAI标签(对所有生物):

  /summon creeper ~ ~ ~ {NoAI:1b}

  生成一个没有AI的苦力怕

  Silent标签(对所有生物):

  /summon zombie ~ ~ ~ {Silent:1b}

  生成一个不会发出声音的僵尸(如果你听到声音,那就是你打他的声音)

  Saddle标签(只对猪):

  /summon pig ~ ~ ~ {Saddle:1b}

  生成一个带有鞍的猪

  FallDistance标签(对所有生物):

  这个本人也不清楚,貌似掉落伤害增加了

  /summon enderman ~ ~ ~ {FallDistance:20.0s}

  Health标签(对所有生物):

  /summon ender_dragon ~ ~ ~ {Health:0}

  生成一个并立即死亡的末影龙(死亡是为了效果)

  Size标签(只对史莱姆,岩浆怪):

  /summon slime ~ ~ ~ {Size:20}

  召唤一个体积很大的史莱姆

  Glowing标签(对所有生物):

  /summon villager ~ ~ ~ {Glowing:1b}

  召唤一个带有发光效果的村民

  Time/Block/Data标签(只对掉落沙):

  /summon falling_block ~ ~ ~ {Time:1,Block:"minecraft:command_block",Data:1}

  生成一个子id为1的掉落命令方块

  Command/TileEntityData/auto标签(只对掉落沙):

  /setblock ~ ~1 ~ minecraft:command_block 0 replace {Command:"/kill @a"}

  放置一个指令为"/kill @a "的命令方块

  /summon falling_block ~ ~ ~ {Time:1,Block:"minecraft:command_block",Data:1,TileEntityData:{Command:"/kill @e",auto:1b}}

  生成一个子id为1命令为"/kill @e"的掉落CB(保持开启)

  FallFlying标签(对所有生物):

  /summon minecraft:villager ~ ~20 ~ {ArmorItems:[{},{},{id:"elytra",Count:1},{}],FallFlying:1b}

  召唤一个可飞行的村民

  SkeletonTrap标签(只对骷髅马):

  /summon skeleton_horse ~ ~ ~ {SkeletonTrap:1b}

  召唤一个有骷髅陷阱的骷髅马

  Tame/Varient标签(只对马):

  /summon horse ~ ~ ~ {Tame:1b}

  召唤一个已驯服的马

  /summon horse ~ ~ ~ {Varient:3}

  召唤一个褐色的马

  ChestedHorse标签(只对驴,骡):

  /summon donkey ~ ~ ~ {ChestedHorse:1b,Tame:1b}

  召唤一个带有箱子的,已驯服的驴

  Temper/EatingHaystack标签(只对马):

  /summon horse ~ ~ ~ {Temper:50}

  召唤一个已喂食50%的马

  /summon horse ~ ~ ~ {EatingHaystack:1b}

  召唤一个正在吃草的马

  Items/Slot/id/Count/Damge/tag/display/Name/Lore/ench标签(只对可以储存物品的矿车):

  /summon chest_minecart ~ ~1 ~ {Items:[{Slot:0b,id:"minecraft:diamond_sword",Count:1,Damage:0,tag:{ench:[{id:16,lvl:10}],display:{Name:"UseLessSword",Lore:["UseLess","Sword"]}}}]}

  召唤一个运输矿车,里面的东西的第1一个槽位的东西装着名为UseLessSword,注释第一行为UseLess,第二行为Sword,锋利10,子id为0的钻石剑

  Item/id/Count/Damage/tag/display/Name/Lore/ench标签(只对物品):

  /summon item ~ ~1 ~ {Item:{id:"minecraft:diamond_sword",Count:1,Damage:0,tag:{ench:[{id:16,lvl:10}],display:{Name:"UseLessSword",Lore:["UseLess","Sword"]}}}}

  召唤一个物品为钻石剑,一个,子id0,附魔锋利10,名字UseLessSword,注释第一行UseLess,第二行Sword

  CanPickUpLoot标签(对所有生物):

  /summon zombie ~ ~ ~ {CanPickUpLoot:1b}

  召唤一个可以捡起战利品的僵尸

  Colors标签(只对潜影贝):

  /summon shulker ~ ~ ~ {Colors:15b}

  召唤一个颜色为黑色的潜影贝

  Potion/id/Count/Damage/tag/Potion/ownerName标签(只对药水实体):

  /summon minecraft:potion ~ ~ ~ {Potion:{id:"minecraft:splash_potion",Count:1b,Damage:0,tag:{Potion:"minecraft:invisibility"}},ownerName:"遛遛"}

  召唤一个实体隐形药水,扔出去的人为"遛遛"

  Particle/Duration/Radius标签(只对范围效果):

  /summon minecraft:area_effect_cloud ~ ~1 ~ {Radius:1.0f,Particle:"flame",Duration:0}

  召唤一个半径为1,粒子效果为火焰,持续时间为0的范围效果

  Type标签(只对船实体):

  /summon boat ~ ~ ~ {Type:"acacia"}

  召唤一个金合欢木船

  Command/TraceOutPut标签(只对命令方块矿车):

  /summon minecraft:commandblock_minecart ~ ~ ~ {TraceOutPut:1b,Command:"/summon zombie ~ ~1 ~"}

  召唤一个命令方块矿车,指令为/summon zombie ~ ~1 ~,并输出指令命令方块矿车需要激活铁轨来激活

  Offers/Recipes/maxUses/buy/buyB/sell/id/Count/Damage/tag/Inventory标签(只对村民):

  /summon villager ~ ~ ~ {Offers:{Recipes:[{maxUses:999999999,buy:{id:diamond,Count:1,Damage:0},sell:{id:diamond,Count:2,Damage:0}},{maxUses:999999999,buy:{id:emerald,Count:64,Damage:0},buyB:{id:emerald,Count:64,Damage:0},sell:{id:emerald,Count:1,Damage:0,tag:{ench:[{id:16,lvl:100}]}}}]},Inventory:[{Slot:0,id:stone,Count:1,Damage:0}]}

  什么用的话大家自己试一试就知道了最后的Inventory指的是村民的背包,里面放着一个石头

  NoBasePlate/ShowArms/Pose/RightArm/LeftArm/RightLeg/LeftLeg/Body标签(只对盔甲架):

  /summon armor_stand ~ ~ ~ {NoBasePlate:1b,ShowArms:1b,Pose:{RightArm:[0.0f,0.0f,0.0f],LeftArm:[0.0f,0.0f,0.0f],RightLeg:[0.0f,0.0f,0.0f],LeftLeg:[0.0f,0.0f,0.0f],Body:[0.0f,0.0f,0.0f]}}

  召唤一个没有底座(NoBasePlate),有手臂(ShowArms),造型的都为默认(Pose,你们也可以自己调)的盔甲架

  未知标签(我自己不知道是干什么用的,大家可以探索一下): 这些指令标签有一部分不对所有生物供用

  Fire:<Number>

  Dimension:<Number>

  Air:<Number>

  Pos:[<Number>,<Number>,<Number>]

  Attributes:{Name:generic.armor,Base:<Number>}

  Attributes:{Name:generic.armorToughness,Base:<Number>}

  Attributes:{Base:<Number>,Modifiers:[Operation:<Number>,Amount:<Number>,UUIDLeast:<Number>,UUIDMost:,Name:"<Name>"]}

  PortalCoolDown:<Number>

  HurtByTimestamp:<Number>

  UUIDMost:<Number>

  UUIDLeast:<Number>

  AbsorptionAmount:<Number>

  DeathTime:<Number>

  Riches:<Number> (只对村民)

  ForcedAge:<Number>(只对村民)

  Leashed:<Number>

  CareerLevel:<Number>(只对村民)

  Career:<Number>(只对村民)

  UpdateBlocked:<Number>

  PersistenceRequired:<Number>(未知)

  Willing:<Number>(只对村民)

  ProfessionName:"<Name>"(只对村民)

  Rotation:[<Number>,<Number>]

  OnGround:<Number>

  APY:<Number>(只对潜影贝)

  APZ:<Number>(只对潜影贝)

  ParticleParam1:<Number>(只对范围效果)

  ParticleParam2:<Number>(只对范围效果)

  WaitTime:<Number> (只对范围效果)

  ReapplicationDelay:<Number>(只对范围效果)

  RadiusPerTick:<Number>(只对范围效果)

  RadiusOnUse:<Number>(只对范围效果)

  xTile:<Number> (未知)

  yTile:<Number>(未知)

  zTile:<Number>(未知)

  (注:本帖子不一定100%正确,还请大家见谅)

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